Realizing at an early age that he was destined to be a part of the music/audio industry, Luke began his journey, like many other young children of the 80's, playing his Atari system listening to all the bleeps and bloops that were used as sound effects.
Since those early years, Luke has harnessed his ear for sound by learning the basis of auditory response through music and music theory.
Continuing his education, Luke graduated from Full Sail University with a degree in Recording Arts. At Full Sail, Luke was able to perfect his craft with hands on training
with industry standard software such as Pro Tools, Nuendo and Logic, was taught by Grammy award winning audio engineers, and catapulted not only his career, but his desire and passion for audio engineering.
After graduating, Luke moved to the Live Music Capital of the World, Austin, Texas. Here he has began his career engineering for movie projects, as well as doing sound design for several video games and other small gigs.
Unreal 3 Engine
I have used and worked with all major software involved in audio and game development. The following is a list of programs I have professional experience using.
I feel privileged to have attended such a prestigious and well known university, known for producing some of the most successful talent in the industry.
I have had the fortunate opportunity to have my work featured in, and be involved with the following projects:
Pigeon Impossible: Animated Short (2009), Martell Animation
World of Warcraft: Wrath of the Lich King (2008), Blizzard Entertainment
BlackSite: Area 51 (2007), Midway Home Entertainment, Inc.
Over the Hedge (2006), Activision Publishing, Inc.